Interested in finding out about every starbound weapon and what they do? Look no further! The Complete Starbound Weapons List is the place for you. This list contains all of the weapons in starbound, including their name and what they’re used for. Whether you want to know how much damage a particular weapon does or which one has the highest knockback, this article will be helpful for you. We hope that by reading this article, you’ll find the perfect starbound weapon to suit your needs!
Melee weapons: Generally, melee weapons are the most basic type of weapon in starbound. They don’t require ammunition and can be used indefinitely without running out of power. However, they do have a maximum damage capability that will eventually deplete their durability if it’s not repaired by a repair kit or an NPC with the “Repair” verb. While there are various types of melee weapons such as swords, hammers, axes, maces and spears available for your choosing, some may work better than others depending on your playstyle. For example; Swords tend to have a higher knockback value than other types but are less durable (they break more easily) while Axes offer high reach values but at the expense of attack speed.
You may have heard of Starbound, but are not too sure what the game is about. You’re in luck! Here we will list all the weapons that you can find in Starbound and their purpose. This blog post also includes other helpful tips for those who want to know how to play Starbounds.
First off, there are a total of seven different weapon types: swords, spears, guns, slingshots, pickaxes (or axes), whips and boomerangs. The first four types of weapons are melee-based while the last three are ranged-based. All weapon crafting recipes require at least one metal ingot as well as some other items depending on which type of weapon it is; however some rare
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starbound weapons list
Ally melee weapons are the most basic type of weapon in Starbound. They don’t require ammunition and can be used indefinitely without running out of power; however, they do have a maximum damage capability that will eventually deplete their durability if it’s not repaired by a repair kit or an NPC with the “Repair” verb . While there are various types of melee weapons such as swords , hammers, and spears, they are all affected by the same melee-related stats:
Damage – The amount of points a single weapon strike will cause to an enemy’s health.
Starbound’s weapons are an integral part of the game and a big aspect of what makes this indie title so special. They can be used to create your own playstyle and strategy, as well as give you some sense of accomplishment when you finally find that one perfect weapon for your character. In order to make sure that players don’t get overwhelmed with all the choices they have, we’ve compiled a list of every single weapon in Starbound and their uses. This way, players can pick which ones they want to use based on their strengths (or weaknesses) while also having a rough idea about what each item does before picking it up!
Damage Per Swing – The approximate number of points that can be dealt with one swing of the weapon. Swing Speed – How quickly your character swings their melee weapon in a given direction or area; multiplied by Damage Per Swing and Attack Rate for calculating how many hits per second you’ll get out before running out of stamina (or energy). Durability Loss/Restoration Per Second – A measurement over time on how much durability is lost when not using Repair Kits or NPCs . This stat doesn’t apply if attack rates are set to 0 because there will never be any swung strikes from a weapon.
Range – How far away you can attack enemies with the melee weapon in feet or meters for a more precise calculation of how large an area is covered by swinging your blade (or knifing them). Attack Rate Per Second – The number of swings per second that this particular sword, ax, whip, spear etc will strike from close up to maximum range; multiplied by Durability Loss/Restoration Per Second for calculating just how quickly it’ll break without maintenance and whether there’s any point using faster weapons if they don’t last long enough before breaking. Weapon Type: Knife-wielders have access to two types of daggers usable as thrown weapons: one which deals damage upon impact.